Drills
Short, timed reflex reps for objection handling, separate from a full roleplay call.
A full roleplay is the real rep, an entire conversation, graded end to end. Drills are shorter: multiple-choice objection reps designed to sharpen reflexes between calls, not to replace them.
Daily warm-up
Five multiple-choice objections, 12 seconds each. Pick the best response before the timer runs out. Completing it keeps your day streak alive, and your score and streak are shown right on the Drills page. One warm-up counts per day.
Objection blitz
Sudden death. Ten seconds a question, and it gets harder every two questions. One wrong answer ends the run and locks in your score. It's short on purpose, the fastest way to notice which objection types you freeze on, and your best run is saved so you always know what you're trying to beat.
Past runs
Your last ten objection blitz sessions are listed on the Drills page, so you can see the pattern over time, not just your most recent score.
How this fits with roleplay
Drills train recognition speed: seeing an objection type and picking the right response before you have to think about it. A full roleplay call tests whether you can actually deliver that response in a live conversation. Use drills to warm up before a practice session, or to target a specific weakness your last scorecard's coach note called out.